Joshua Henning
Video games have always my passion from a very young age. It was only natural that I take the next step and focus on them as a lifelong career.
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Education
Bachelor in Digital Media: Video Game Design
University Of Central Florida
Orlando, FL · 2011 – 2016
Bachelor degree in video game design, with a heavy focus on programming. Computer Science and other programming related classes taken as electives.
University Of Central Florida
Orlando, FL · 2011 – 2016
Bachelor degree in video game design, with a heavy focus on programming. Computer Science and other programming related classes taken as electives.
Experience
Trails of Set - Tech Lead/Programmer
Vision Studios
Orlando, FL · August 23, 2016 – December 12, 2016
Designed player mechanics as well as overall input into level and game design. Managed other programmers and assisting team in learning and creating in Unreal Engine. Managed version control server and integration of version control into team workflow. Quality assured assets and level redesign in order to optimize game play and player experience.
Black Sun - Programmer
Polygon Playground
Orlando, FL · May 08, 2016 – July 23, 2016
Senior project , done with high levels of professionalism and studio level workflow. Managed player skill and item databases, designed inventory UI, and implication of inventory into the game. Integrated UI elements to help player progression and player learning areas.
UnZipped - Programmer
The Body Snatchers
Orlando, FL · January 18, 2016 – March 23, 2016
Helped program player controller mechanics and helped design level mechanics as well as level puzzles. Added varying details to add quality of life to the game.
Vision Studios
Orlando, FL · August 23, 2016 – December 12, 2016
Designed player mechanics as well as overall input into level and game design. Managed other programmers and assisting team in learning and creating in Unreal Engine. Managed version control server and integration of version control into team workflow. Quality assured assets and level redesign in order to optimize game play and player experience.
Black Sun - Programmer
Polygon Playground
Orlando, FL · May 08, 2016 – July 23, 2016
Senior project , done with high levels of professionalism and studio level workflow. Managed player skill and item databases, designed inventory UI, and implication of inventory into the game. Integrated UI elements to help player progression and player learning areas.
UnZipped - Programmer
The Body Snatchers
Orlando, FL · January 18, 2016 – March 23, 2016
Helped program player controller mechanics and helped design level mechanics as well as level puzzles. Added varying details to add quality of life to the game.
Skills
Unreal, Unity, C, C#, C++, Java, Javascript, Lua, Python, Blueprints, Photoshop, Perforce, GitHub, SourceTree, Maya
Specialites
Programming, Mechanic Design, Level Design