Recent Experience |
NDA - Lead Programmer
Inhance Digital
Orlando, FL · August 6, 2019 – November 18, 2019
Lead a new team of developers on a new client project to ensure that project was completed and up to standards. Managed client relations and expectations on the project to ensure that project was meeting deadlines and expected quality. Created project timeline and project structure for the team to follow allowing the project to keep a head of schedule. Exceeded client expectations and succeeded in making a timely turn around on a short project with little help from senior company members.
PlayOcean Everywhere/Casino - Gameplay Engineer
GoneGypsyGames
Orlando, FL · June 6, 2017 – July 6 2019
Developed front end and sections of back end coding structures to allow players to interact and play in casino games from both phone and custom devices on board of cruise ships. Created tools and workflow for artist and designers to have creative freedom when working in project. Work through multiple design cycles and rapid development for new features as client requested them. Worked with multiple high level studios in order to publish a polished product that is part of a new flagship feature.
Trails of Set - Tech Lead/Programmer
Vision Studios
Orlando, FL · August 23, 2016 – December 12, 2016
Designed player mechanics as well as overall input into level and game design. Managed other programmers and assisting team in learning and creating in Unreal Engine. Managed version control server and integration of version control into team workflow. Quality assured assets and level redesign in order to optimize game play and player experience.
Black Sun - Programmer
Polygon Playground
Orlando, FL · May 08, 2016 – July 23, 2016
Senior project , done with high levels of professionalism and studio level workflow. Managed player skill and item databases, designed inventory UI, and implication of inventory into the game. Integrated UI elements to help player progression and player learning areas.
UnZipped - Programmer
The Body Snatchers
Orlando, FL · January 18, 2016 – March 23, 2016
Helped program player controller mechanics and helped design level mechanics as well as level puzzles. Added varying details to add quality of life to the game.
Inhance Digital
Orlando, FL · August 6, 2019 – November 18, 2019
Lead a new team of developers on a new client project to ensure that project was completed and up to standards. Managed client relations and expectations on the project to ensure that project was meeting deadlines and expected quality. Created project timeline and project structure for the team to follow allowing the project to keep a head of schedule. Exceeded client expectations and succeeded in making a timely turn around on a short project with little help from senior company members.
PlayOcean Everywhere/Casino - Gameplay Engineer
GoneGypsyGames
Orlando, FL · June 6, 2017 – July 6 2019
Developed front end and sections of back end coding structures to allow players to interact and play in casino games from both phone and custom devices on board of cruise ships. Created tools and workflow for artist and designers to have creative freedom when working in project. Work through multiple design cycles and rapid development for new features as client requested them. Worked with multiple high level studios in order to publish a polished product that is part of a new flagship feature.
Trails of Set - Tech Lead/Programmer
Vision Studios
Orlando, FL · August 23, 2016 – December 12, 2016
Designed player mechanics as well as overall input into level and game design. Managed other programmers and assisting team in learning and creating in Unreal Engine. Managed version control server and integration of version control into team workflow. Quality assured assets and level redesign in order to optimize game play and player experience.
Black Sun - Programmer
Polygon Playground
Orlando, FL · May 08, 2016 – July 23, 2016
Senior project , done with high levels of professionalism and studio level workflow. Managed player skill and item databases, designed inventory UI, and implication of inventory into the game. Integrated UI elements to help player progression and player learning areas.
UnZipped - Programmer
The Body Snatchers
Orlando, FL · January 18, 2016 – March 23, 2016
Helped program player controller mechanics and helped design level mechanics as well as level puzzles. Added varying details to add quality of life to the game.
Education
Bachelor in Digital Media: Video Game Design
University Of Central Florida
Orlando, FL · 2011 – 2016
Bachelor degree in video game design, with a heavy focus on programming. Computer Science and other programming related classes taken as electives.
University Of Central Florida
Orlando, FL · 2011 – 2016
Bachelor degree in video game design, with a heavy focus on programming. Computer Science and other programming related classes taken as electives.
Skills
Unreal, Unity, C, C#, C++, Java, Javascript, Lua, Python, Blueprints, Photoshop, Perforce, GitHub, SourceTree, Maya
Specialties
Front End Programming, Game Mechanic Design, Leadership
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