urrently I have been working on a small C++ project in order to brush up on syntax and learning as much as I could. I will be teaching kids out in Seattle at the end of July how to code in C++ as well as design aspects of creating a game. I still need to come up with a few ideas to get them started but I'm glad I have taken this month to just program a very simple design of Asteroids. I keep thinking of ways to improve the code and better ways to have the code optimized. The biggest thought right now is rewriting the entire main part of it and making it more modular to create a game that can be set to multiple difficulties. I still need to figure out how I want to do the main menu and set up the beginning of the game.
Next time I write code in this fashion I want to make sure I set up the entire thing so I can be way more modular and be able to thrown into any other projects with only needing a header or cpp file. It's definitely a bit harder coming back from a game engine to only code. It makes you realize how much back end stuff a game engine like Unity and Unreal really does for you.
However I really have enjoyed watching a youtuber by the name of Matthew Palaje, and with this have decided that my next personal project will be in Unreal engine. I tried before but really wasn't inspired because I just got out of college and was stressed with so much going on during Christmas. I now have a decent workflow to keep myself on track with learning new tricks and designs, which inspire me to do so much more. I really wish I could have started designing and just playing around a lot more while I was in college compared to what I did. I think now as a graduate and constantly looking for a job and see what people are wanting and looking for I can really try to push myself to learn more and tailor my learning experience to what I want and figure out how I can make myself better.
I'm still figuring out how I can make this blog and website better so if you have any ideas or comments let know. I love feedback.
Thanks for reading,
C++/SFML Astroids on Github: https://github.com/foxrythem/SFML_Astroids
Finally got around to buying my name as a domain to make portfolio finding easier and passing out my portfolio so much easier. I'm going to try and post as much as I can on here and see what I can get done as I grow as a developer and a designer. Even after graduating now I can see huge steps in my development and designs in my games. I need to try and get into a habit of keeping this updated. There should be a ton of updates in late July as I travel off to Seattle to teach at an ID Tech camp. I will be teaching C++ to a younger generation. While I am a bit nervous I am constantly reminded by my lovely girlfriend that it's something big for me to do and it may not seem like much, I think it's a huge step forward for both my career and life in general to just go out and see what I can achieve.
Once I get the main layout of the site completed I'll be posted links to videos and sites that I find a huge help in both my learning and design process or that I just find interesting overall. Comment below Let me know if you have any requests for material or any ideas on how to improve. I love feed back it's one of the best ways to become better.
Josh is a game designer in Orlando, who recently graduated from the University of Central Florida with a Game Design degree. He's primarily a programmer and designer but has a background of digital art. While hes not creating, designing, or playing the newest games, you can find him out on the water wake boarding or bar tending at his day job.