urrently I have been working on a small C++ project in order to brush up on syntax and learning as much as I could. I will be teaching kids out in Seattle at the end of July how to code in C++ as well as design aspects of creating a game. I still need to come up with a few ideas to get them started but I'm glad I have taken this month to just program a very simple design of Asteroids. I keep thinking of ways to improve the code and better ways to have the code optimized. The biggest thought right now is rewriting the entire main part of it and making it more modular to create a game that can be set to multiple difficulties. I still need to figure out how I want to do the main menu and set up the beginning of the game.
Next time I write code in this fashion I want to make sure I set up the entire thing so I can be way more modular and be able to thrown into any other projects with only needing a header or cpp file. It's definitely a bit harder coming back from a game engine to only code. It makes you realize how much back end stuff a game engine like Unity and Unreal really does for you. However I really have enjoyed watching a youtuber by the name of Matthew Palaje, and with this have decided that my next personal project will be in Unreal engine. I tried before but really wasn't inspired because I just got out of college and was stressed with so much going on during Christmas. I now have a decent workflow to keep myself on track with learning new tricks and designs, which inspire me to do so much more. I really wish I could have started designing and just playing around a lot more while I was in college compared to what I did. I think now as a graduate and constantly looking for a job and see what people are wanting and looking for I can really try to push myself to learn more and tailor my learning experience to what I want and figure out how I can make myself better. I'm still figuring out how I can make this blog and website better so if you have any ideas or comments let know. I love feedback. Thanks for reading, Josh C++/SFML Astroids on Github: https://github.com/foxrythem/SFML_Astroids
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AuthorJosh is a game designer in Orlando, who recently graduated from the University of Central Florida with a Game Design degree. He's primarily a programmer and designer but has a background of digital art. While hes not creating, designing, or playing the newest games, you can find him out on the water wake boarding or bar tending at his day job. Archives
June 2019
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